Tuesday, April 30, 2019

Virtual Reality - Chris Kleit


The increasing use of Virtual Reality in school libraries is a reflection of the digital age. Virtual Reality provides an opportunity for libraries to expand from their traditional role of providing access to information and the tools necessary for understanding information, to providing guidance to access information.  Virtual Reality in schools “consists of technology, primarily phones and viewers, that simulate a 3D experience, that immerses students in an environment otherwise unavailable. For education purposes” (Foglesong, 2019). Trevor Foglesong, a Teacher Librarian and technology lead at his school district, added the Google Expeditions (Virtual Reality) app as a type of maker space activity designed to help students visualize information in a new way in order to increase their ability to retain information (Foglesong, 2019). Since investing in the Expeditions app, Folgelsong has seen the positive impact that a Virtual Reality trip can have on student learning. He states that a student who merely listened to a lecture on the circulatory system will almost always forget what he had heard by the end of the school year. However, being immersed in a Virtual Reality trip that travels the lengths of the human body, will certainly have a lasting impact (Foglesong, 2019). Click on the below instructional video on how to use Google Expeditions with students.





Works Cited: 

Foglesong, Trevor. “Virtual Reality Changing Our Library Services, Not Our Vision.” CSLA Journal, vol.
     42, no. 2, Winter 2019, pp. 9–10. EBSCOhost,
     search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=134571623&site=eds-live.


Pioneer RESA Tech. "How To Use Google Expeditions with Students." YouTube, 21 Sept. 2016, https://youtu.be/0KgYntZ35fY

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