The increasing use of Virtual Reality in school
libraries is a reflection of the digital age. Virtual Reality provides an
opportunity for libraries to expand from their traditional role of providing
access to information and the tools necessary for understanding information, to
providing guidance to access information.
Virtual Reality in schools “consists of technology, primarily phones and
viewers, that simulate a 3D experience, that immerses students in an
environment otherwise unavailable. For education purposes” (Foglesong, 2019). Trevor
Foglesong, a Teacher Librarian and technology lead at his school district, added
the Google Expeditions (Virtual Reality) app as a type of maker space activity designed
to help students visualize information in a new way in order to increase their
ability to retain information (Foglesong, 2019). Since investing in the
Expeditions app, Folgelsong has seen the positive impact that a Virtual Reality
trip can have on student learning. He states that a student who merely listened
to a lecture on the circulatory system will almost always forget what he had heard
by the end of the school year. However, being immersed in a Virtual Reality
trip that travels the lengths of the human body, will certainly have a lasting
impact (Foglesong, 2019). Click on the below instructional video on how to use Google Expeditions with students.
Works Cited:
Foglesong,
Trevor. “Virtual Reality Changing Our Library Services, Not Our Vision.” CSLA Journal, vol.
42, no. 2, Winter 2019, pp. 9–10. EBSCOhost,
search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=134571623&site=eds-live.